Tampilkan postingan dengan label Network. Tampilkan semua postingan
Tampilkan postingan dengan label Network. Tampilkan semua postingan

Minggu, 25 Januari 2009

Internet Protocol

The Internet Protocol (IP) is a protocol used for communicating data across a packet-switched internetwork using the Internet Protocol Suite, also referred to as TCP/IP.

IP is the primary protocol in the Internet Layer of the Internet Protocol Suite and has the task of delivering distinguished protocol datagrams (packets) from the source host to the destination host solely based on their addresses.
For this purpose the Internet Protocol defines addressing methods and structures for datagram encapsulation.

The first major version of addressing structure, now referred to as Internet Protocol Version 4 (IPv4) is still the dominant protocol of the Internet, although the successor, Internet Protocol Version 6 (IPv6) is being actively deployed worldwide.


IP ENCAPSULATION
Data from an upper layer protocol is encapsulated as packets/datagrams (the terms are basically synonymous in IP). Circuit setup is not needed before a host may send packets to another host that it has previously not communicated with (a characteristic of packet-switched networks), thus IP is a connectionless protocol.

This is in contrast to Public Switched Telephone Networks that require the setup of a circuit before a phone call may go through (connection-oriented protocol).


SERVICES PROVIDED BY IP
Because of the abstraction provided by encapsulation, IP can be used over a heterogeneous network, i.e., a network connecting computers may consist of a combination of Ethernet, ATM, FDDI, Wi-Fi, token ring, or others.

Each link layer implementation may have its own method of addressing (or possibly the complete lack of it), with a corresponding need to resolve IP addresses to data link addresses. This address resolution is handled by the Address Resolution Protocol (ARP) for IPv4 and Neighbor Discovery Protocol (NDP) for IPv6.



RELIABILITY
The design principles of the Internet protocols assume that the network infrastructure is inherently unreliable at any single network element or transmission medium and that it is dynamic in terms of availability of links and nodes.

No central monitoring or performance measurement facility exists that tracks or maintains the state of the network. For the benefit of reducing network complexity, the intelligence in the network is purposely mostly located in the end nodes of each data transmission, cf. end-to-end principle. Routers in the transmission path simply forward packets to next known local gateway matching the routing prefix for the destination address.

As a consequence of this design, the Internet Protocol only provides best effort delivery and its service can also be characterized as unreliable. In network architectural language it is a connection-less protocol, in contrast to so-called connection-oriented modes of transmission.

The lack of reliability allows any of the following fault events to occur:

  • data corruption
  • lost data packets
  • duplicate arrival
  • out-of-order packet delivery; meaning, if packet 'A' is sent before packet 'B', packet 'B' may arrive before packet 'A'. Since routing is dynamic and there is no memory in the network about the path of prior packets, it is possible that the first packet sent takes a longer path to its destination.
The only assistance that the Internet Protocol provides in Version 4 (IPv4) is to ensure that the IP packet header is error-free through computation of a checksum at the routing nodes. This has the side-effect of discarding packets with bad headers on the spot. In this case no notification is required to be sent to either end node, although a facility exists in the Internet Control Message Protocol (ICMP) to do so.

IPv6, on the other hand, has abandoned the use of IP header checksums for the benefit of rapid forwarding through routing elements in the network.
The resolution or correction of any of these reliability issues is the responsibility of an upper layer protocol. For example, to ensure in-order delivery the upper layer may have to cache data until it can be passed to the application.

In addition to issues of reliability, this dynamic nature and the diversity of the Internet and its components provide no guarantee that any particular path is actually capable of, or suitable for performing the data transmission requested, even if the path is available and reliable.

One of the technical constraints is the size of data packets allowed on a given link. An application must assure that it uses proper transmission characteristics. Some of this responsibility lies also in the upper layer protocols between application and IP.

Facilities exist to examine the maximum transmission unit (MTU) size of the local link, as well as for the entire projected path to the destination when using IPv6. The IPv4 internetworking layer has the capability to automatically fragment the original datagram into smaller units for transmission.

In this case, IP does provide re-ordering of fragments delivered out-of-order.
Transmission Control Protocol (TCP) is an example of a protocol that will adjust its segment size to be smaller than the MTU. User Datagram Protocol (UDP) and Internet Control Message Protocol (ICMP) disregard MTU size thereby forcing IP to fragment oversized datagrams.[2]


IP ADDRESSING AND ROUTING
Perhaps the most complex aspects of IP are IP addressing and routing. Addressing refers to how end hosts become assigned IP addresses and how subnetworks of IP host addresses are divided and grouped together.

IP routing is performed by all hosts, but most importantly by internetwork routers, which typically use either interior gateway protocols (IGPs) or external gateway protocols (EGPs) to help make IP datagram forwarding decisions across IP connected networks


VERSION HISTORY
In May, 1974, the Institute of Electrical and Electronic Engineers (IEEE) published a paper entitled "A Protocol for Packet Network Interconnection."

The paper's authors, Vint Cerf and Bob Kahn, described an internetworking protocol for sharing resources using packet-switching among the nodes. A central control component of this model was the "Transmission Control Program" (TCP) that incorporated both connection-oriented links and datagram services between hosts.

The monolithic Transmission Control Program was later divided into a modular architecture consisting of the Transmission Control Protocol at the connection-oriented layer and the Internet Protocol at the internetworking (datagram) layer. The model became known informally as TCP/IP, although formally it was henceforth referenced as the Internet Protocol Suite.

The Internet Protocol is one of the determining elements that define the Internet. The dominant internetworking protocol (Internet Layer) in use today is IPv4; with number 4 assigned as the formal protocol version number carried in every IP datagram. IPv4 is described in RFC-791 (1981).

The successor to IPv4 is IPv6. Its most prominent modification from Version 4 is the addressing system. IPv4 uses 32-bit addresses (~4 billion, or ~4.3×109, addresses) while IPv6 uses 128-bit addresses (~340 undecillion, or ~3.4×1038 addresses). Although adoption of IPv6 has been slow, as of June 2008, all United States government systems have demonstrated basic infrastructure support for IPv6 (if only at the backbone level).

Version numbers 0 through 3 were development versions of IPv4 used between 1977 and 1979. Version number 5 was used by the Internet Stream Protocol (IST), an experimental stream protocol. Version numbers 6 through 9 were proposed for various protocol models designed to replace IPv4: SIPP (Simple Internet Protocol Plus, known now as IPv6), TP/IX (RFC 1475), PIP (RFC 1621) and TUBA (TCP and UDP with Bigger Addresses, RFC 1347). Version number 6 was eventually chosen as the official assignment for the successor Internet protocol, subsequently standardized as IPv6.

In 2004, a Chinese project called IPv9 was briefly mentioned in the press as a possible competitor to IPv6. The proposal had no affiliation with or support by any international standards body, and appears to have gained no traction even within China.[5]
A humorous Request for Comments that made an IPv9 protocol center of its storyline was published on April 1, 1994 by the IETF. It was intended as an April Fool's Day joke.


REFERENCE DIAGRAMS
Internet Protocol Suite in operation between two hosts connected via two routers and the corresponding layers used at each hop
Sample encapsulation of application data from UDP to a Link protocol frame



source: en.wikipedia.com

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Computer Network

A computer network is a group of interconnected computers. Networks may be classified according to a wide variety of characteristics. This article provides a general overview of some types and categories and also presents the basic components of a network.

A network is a collection of computers connected to each other. The network allows computers to communicate with each other and share resources and information.

The Advance Research Projects Agency (ARPA) designed "Advanced Research Projects Agency Network" (ARPANET) for the United States Department of Defense. It was the first computer network in the world in late 1960's and early 1970's.


NETWORK CLASSIFICATION
The following list presents categories used for classifying networks.

"Scale"
Based on their scale, networks can be classified as Local Area Network (LAN), Wide Area Network (WAN), Metropolitan Area Network (MAN), Personal Area Network (PAN), Virtual Private Network (VPN), Campus Area Network (CAN), Storage Area Network (SAN), etc.

"Connection method"
Computer networks can also be classified according to the hardware and software technology that is used to interconnect the individual devices in the network, such as Optical fiber, Ethernet, Wireless LAN, HomePNA, or Power line communication.

Ethernet uses physical wiring to connect devices. Frequently deployed devices include hubs, switches, bridges and/or routers.

Wireless LAN technology is designed to connect devices without wiring. These devices use radio waves or infrared signals as a transmission medium.

"Functional relationship(Network Architectures)"
Computer networks may be classified according to the functional relationships which exist among the elements of the network, e.g., Active Networking, Client-server and Peer-to-peer (workgroup) architecture.

"Network topology"
Computer networks may be classified according to the network topology upon which the network is based, such as Bus network, Star network, Ring network, Mesh network, Star-bus network, Tree or Hierarchical topology network.

Network Topology signifies the way in which devices in the network see their logical relations to one another. The use of the term "logical" here is significant. That is, network topology is independent of the "physical" layout of the network.

Even if networked computers are physically placed in a linear arrangement, if they are connected via a hub, the network has a Star topology, rather than a Bus Topology. In this regard the visual and operational characteristics of a network are distinct; the logical network topology is not necessarily the same as the physical layout.

Networks may be classified based on the method of data used to convey the data, these include digital and analog networks.


TYPES OF NETWORK
Below is a list of the most common types of computer networks in order of scale.

"Personal Area Network (PAN)"
A Personal Area Network (PAN) is a computer network used for communication among computer devices close to one person. Some examples of devices that are used in a PAN are printers, fax machines, telephones, PDAs and scanners. The reach of a PAN is typically about 20-30 feet (approximately 6-9 meters), but this is expected to increase with technology improvements.

"Local Area Network (LAN)"
A Local Area Network (LAN) is a computer network covering a small physical area, like a home, office, or small group of buildings, such as a school, or an airport. Current LANs are most likely to be based on Ethernet technology.

For example, a library may have a wired or wireless LAN for users to interconnect local devices (e.g., printers and servers) and to connect to the internet. On a wired LAN, PCs in the library are typically connected by category 5 (Cat5) cable, running the IEEE 802.3 protocol through a system of interconnected devices and eventually connect to the Internet.

The cables to the servers are typically on Cat 5e enhanced cable, which will support IEEE 802.3 at 1 Gbit/s. A wireless LAN may exist using a different IEEE protocol, 802.11b, 802.11g or possibly 802.11n.

The staff computers (bright green in the figure) can get to the color printer, checkout records, and the academic network and the Internet. All user computers can get to the Internet and the card catalog. Each workgroup can get to its local printer. Note that the printers are not accessible from outside their workgroup.

Typical library network, in a branching tree topology and controlled access to resources
All interconnected devices must understand the network layer (layer 3), because they are handling multiple subnets (the different colors).

Those inside the library, which have only 10/100 Mbit/s Ethernet connections to the user device and a Gigabit Ethernet connection to the central router, could be called "layer 3 switches" because they only have Ethernet interfaces and must understand IP. It would be more correct to call them access routers, where the router at the top is a distribution router that connects to the Internet and academic networks' customer access routers.

The defining characteristics of LANs, in contrast to WANs (wide area networks), include their higher data transfer rates, smaller geographic range, and lack of a need for leased telecommunication lines. Current Ethernet or other IEEE 802.3 LAN technologies operate at speeds up to 10 Gbit/s. This is the data transfer rate. IEEE has projects investigating the standardization of 100 Gbit/s, and possibly 40 Gbit/s.

"Campus Area Network (CAN)"
A Campus Area Network (CAN) is a computer network made up of an interconnection of local area networks (LANs) within a limited geographical area. It can be considered one form of a metropolitan area network, specific to an academic setting.

In the case of a university campus-based campus area network, the network is likely to link a variety of campus buildings including; academic departments, the university library and student residence halls. A campus area network is larger than a local area network but smaller than a wide area network (WAN), (in some cases).

The main aim of a campus area network is to facilitate students accessing internet and university resources. This is a network that connects two or more LANs but that is limited to a specific and contiguous geographical area such as a college campus, industrial complex, office building, or a military base.

A CAN may be considered a type of MAN (metropolitan area network), but is generally limited to a smaller area than a typical MAN. This term is most often used to discuss the implementation of networks for a contiguous area. This should not be confused with a Controller Area Network. A LAN connects network devices over a relatively short distance.

A networked office building, school, or home usually contains a single LAN, though sometimes one building will contain a few small LANs (perhaps one per room), and occasionally a LAN will span a group of nearby buildings. In TCP/IP networking, a LAN is often but not always implemented as a single IP subnet.

"Metropolitan Area Network (MAN)"
A Metropolitan Area Network (MAN) is a network that connects two or more Local Area Networks or Campus Area Networks together but does not extend beyond the boundaries of the immediate town/city. Routers, switches and hubs are connected to create a Metropolitan Area Network.

"Wide Area Network (WAN)"

A Wide Area Network (WAN) is a computer network that covers a broad area (i.e., any network whose communications links cross metropolitan, regional, or national boundaries). Less formally, a WAN is a network that uses routers and public communications links.

Contrast with personal area networks (PANs), local area networks (LANs), campus area networks (CANs), or metropolitan area networks (MANs) are usually limited to a room, building, campus or specific metropolitan area (e.g., a city) respectively.

The largest and most well-known example of a WAN is the Internet. A WAN is a data communications network that covers a relatively broad geographic area (i.e. one city to another and one country to another country) and that often uses transmission facilities provided by common carriers, such as telephone companies. WAN technologies generally function at the lower three layers of the OSI reference model: the physical layer, the data link layer, and the network layer.

"Global Area Network (GAN)"
A Global Area networks (GAN) specifications are in development by several groups, and there is no common definition. In general, however, a GAN is a model for supporting mobile communications across an arbitrary number of wireless LANs, satellite coverage areas, etc.

The key challenge in mobile communications is "handing off" the user communications from one local coverage area to the next. In IEEE Project 802, this involves a succession of terrestrial Wireless local area networks (WLAN).

"Virtual Private Network (VPN)"

A Virtual Private Network (VPN) is a computer network in which some of the links between nodes are carried by open connections or virtual circuits in some larger network (e.g., the Internet) instead of by physical wires. The link-layer protocols of the virtual network are said to be tunneled through the larger network when this is the case.

One common application is secure communications through the public Internet, but a VPN need not have explicit security features, such as authentication or content encryption. VPNs, for example, can be used to separate the traffic of different user communities over an underlying network with strong security features.

A VPN may have best-effort performance, or may have a defined service level agreement (SLA) between the VPN customer and the VPN service provider. Generally, a VPN has a topology more complex than point-to-point.

A VPN allows computer users to appear to be editing from an IP address location other than the one which connects the actual computer to the Internet.

"Internetwork"
A Internetworking involves connecting two or more distinct computer networks or network segments via a common routing technology. The result is called an internetwork (often shortened to internet).

Two or more networks or network segments connected using devices that operate at layer 3 (the 'network' layer) of the OSI Basic Reference Model, such as a router. Any interconnection among or between public, private, commercial, industrial, or governmental networks may also be defined as an internetwork.

In modern practice, the interconnected networks use the Internet Protocol. There are at least three variants of internetwork, depending on who administers and who participates in them:

  • Intranet
  • Extranet
  • Internet

Intranets and extranets may or may not have connections to the Internet. If connected to the Internet, the intranet or extranet is normally protected from being accessed from the Internet without proper authorization. The Internet is not considered to be a part of the intranet or extranet, although it may serve as a portal for access to portions of an extranet.

Intranet

An intranet is a set of networks, using the Internet Protocol and IP-based tools such as web browsers and file transfer applications, that is under the control of a single administrative entity.

That administrative entity closes the intranet to all but specific, authorized users. Most commonly, an intranet is the internal network of an organization. A large intranet will typically have at least one web server to provide users with organizational information.

Extranet
An extranet is a network or internetwork that is limited in scope to a single organization or entity but which also has limited connections to the networks of one or more other usually, but not necessarily, trusted organizations or entities (e.g. a company's customers may be given access to some part of its intranet creating in this way an extranet, while at the same time the customers may not be considered 'trusted' from a security standpoint).

Technically, an extranet may also be categorized as a CAN, MAN, WAN, or other type of network, although, by definition, an extranet cannot consist of a single LAN; it must have at least one connection with an external network.

Internet
The Internet is a specific internetwork. It consists of a worldwide interconnection of governmental, academic, public, and private networks based upon the networking technologies of the Internet Protocol Suite. It is the successor of the Advanced Research Projects Agency Network (ARPANET) developed by DARPA of the U.S. Department of Defense.

The Internet is also the communications backbone underlying the World Wide Web (WWW). The 'Internet' is most commonly spelled with a capital 'I' as a proper noun, for historical reasons and to distinguish it from other generic internetworks.

Participants in the Internet use a diverse array of methods of several hundred documented, and often standardized, protocols compatible with the Internet Protocol Suite and an addressing system (IP Addresses) administered by the Internet Assigned Numbers Authority and address registries.

Service providers and large enterprises exchange information about the reach ability of their address spaces through the Border Gateway Protocol (BGP), forming a redundant worldwide mesh of transmission paths.


BASIC HARDWARE COMPONENTS
All networks are made up of basic hardware building blocks to interconnect network nodes, such as Network Interface Cards (NICs), Bridges, Hubs, Switches, and Routers. In addition, some method of connecting these building blocks is required, usually in the form of galvanic cable (most commonly Category 5 cable). Less common are microwave links (as in IEEE 802.12) or optical cable ("optical fiber"). An Ethernet card may also be required.

"Network Interface Cards"
A network card, network adapter or NIC (network interface card) is a piece of computer hardware designed to allow computers to communicate over a computer network. It provides physical access to a networking medium and often provides a low-level addressing system through the use of MAC addresses. It allows users to connect to each other either by using cables or wirelessly. The NIC provides the transfer of data in megabytes.

"Repeaters"
A repeater is an electronic device that receives a signal and retransmits it at a higher power level, or to the other side of an obstruction, so that the signal can cover longer distances without degradation. In most twisted pair Ethernet configurations, repeaters are required for cable runs longer than 100 meters away from the computer.

"Hubs"
A hub contains multiple ports. When a packet arrives at one port, it is copied to all the ports of the hub for transmission. When the packets are copied, the destination address in the frame does not change to a broadcast address. It does this in a rudimentary way: It simply copies the data to all of the Nodes connected to the hub.

"Bridges"
A network bridge connects multiple network segments at the data link layer (layer 2) of the OSI model. Bridges do not promiscuously copy traffic to all ports, as hubs do, but learn which MAC addresses are reachable through specific ports. Once the bridge associates a port and an address, it will send traffic for that address only to that port. Bridges do send broadcasts to all ports except the one on which the broadcast was received.

Bridges learn the association of ports and addresses by examining the source address of frames that it sees on various ports. Once a frame arrives through a port, its source address is stored and the bridge assumes that MAC address is associated with that port. The first time that a previously unknown destination address is seen, the bridge will forward the frame to all ports other than the one on which the frame arrived.

Bridges come in three basic types:
  1. Local bridges: Directly connect local area networks (LANs)
  2. Remote bridges: Can be used to create a wide area network (WAN) link between LANs. Remote bridges, where the connecting link is slower than the end networks, largely have been replaced by routers.
  3. Wireless bridges: Can be used to join LANs or connect remote stations to LANs.

"Switches"
A switch is a device that forwards and filters OSI layer 2 datagram’s (chunk of data communication) between ports (connected cables) based on the MAC addresses in the packets. This is distinct from a hub in that it only forwards the datagram’s to the ports involved in the communications rather than all ports connected. Strictly speaking, a switch is not capable of routing traffic based on IP address (layer 3) which is necessary for communicating between network segments or within a large or complex LAN.

Some switches are capable of routing based on IP addresses but are still called switches as a marketing term. A switch normally has numerous ports, with the intention being that most or all of the network is connected directly to the switch, or another switch that is in turn connected to a switch.

Switch is a marketing term that encompasses routers and bridges, as well as devices that may distribute traffic on load or by application content (e.g., a Web URL identifier). Switches may operate at one or more OSI model layers, including physical, data link, network, or transport (i.e., end-to-end). A device that operates simultaneously at more than one of these layers is called a multilayer switch.

Overemphasizing the ill-defined term "switch" often leads to confusion when first trying to understand networking. Many experienced network designers and operators recommend starting with the logic of devices dealing with only one protocol level, not all of which are covered by OSI. Multilayer device selection is an advanced topic that may lead to selecting particular implementations, but multilayer switching is simply not a real-world design concept.

"Routers"
Routers are networking devices that forward data packets between networks using headers and forwarding tables to determine the best path to forward the packets. Routers work at the network layer of the TCP/IP model or layer 3 of the OSI model. Routers also provide interconnectivity between like and unlike media (RFC 1812).

This is accomplished by examining the Header of a data packet, and making a decision on the next hop to which it should be sent (RFC 1812) They use preconfigured static routes, status of their hardware interfaces, and routing protocols to select the best route between any two subnets.

A router is connected to at least two networks, commonly two LANs or WANs or a LAN and its ISP's network. Some DSL and cable modems, for home (and even office) use, have been integrated with routers to allow multiple home/office computers to access the Internet through the same connection. Many of these new devices also consist of wireless access points (waps) or wireless routers to allow for IEEE 802.11g/b/n wireless enabled devices to connect to the network without the need for cabled connections.



source: en.wikipedia.com

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